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Normal

pre 1.18

Create normal map using greyscale value as height.



Node Data

Display name

Normal

Internal name

Node_Normal

Inheritances

Node_Processor
Node_Normal

Inputs

Node_Normal

surface

Surface In

float

Height

float

Smooth

bool

Active

bool

Normalize

bool

Flip X

Outputs

Node_Normal

surface

Surface Out

Normal map is a texture that describe a 3D normal vector. This node allows the genration of normal map from height map.




Smoothing


Toggle the Smooth properties to increase the sample amount.